![]() H1Z1 may glitch, crash, or otherwise be unpredictible, and patience and an open-mind is important when playing so as to not become frustrated. Glitches, errors, bugs, and other technical issues occur sometimes while playing H1Z1, but are corrected pretty consistantly. H1Z1 is currently in Alpha, meaning it is being tested and frequently updated and changed, sometimes dramatically, to how the community responds. Players must eat, drink, sleep, and battle both the undead, and other survivors in order to stay alive. H1Z1 has players attempt to stay alive amidst a post-apocalyptic where zombies have ravaged most of the population. Pants can now only hold 50 bulk instead of 100.H1Z1An open-world survival-horror game produced by Daybreak Games.Shirts can now only hold 50 bulk instead of 90.Many melee weapons have had their bulk reduced.Military backpacks are 500 instead of 1400.All instances of water bottles are 25 instead of 50.Bulk Changes – Many bulk changes have been made in an effort to meet somewhere in the middle of realistic and not annoying.The ground tiller recipe now requires more metal shards. ![]() The dew collector recipe now requires more wood planks and wood sticks.The snare recipes now requires more metal shards.The barbed wire recipe now requires wood planks and more metal shards.The storage container recipe now requires more materials.The makeshift shovel recipe now requires a metal sheet instead of a metal shard.Limited players to one character per server.Fixed certain points of interest not getting reported when players entered.Battle Royale: Cleaned up gas after matches.Names on each server must still be unique. Made players names reusable across servers.Fixed self-damage on PvE servers the players may be the source of damage to themselves without mitigation.Working on getting the vehicles to be more stable and less likely to abruptly roll or flip (this will still be possible on rocks, rough terrain, and player placed objects) but trying to make them more fun and survivable.Vehicle stability adjustments – angular damping, moment of inertia, center of mass, tire friction and steering range tuning on the OffRoader, PickupTruck and PoliceCar.The latter would hide it in the world container model. Dropping an item from a world container places it at the players feet instead of the world container origin.Fixed a bug that would occasionally cause oddities on SLI setups.Fixed an issue with hydration burning too fast when stamina was full.Added slight zoom to all guns and bows in Iron Sight mode.Objects making noise above or below you in a multi-story building will now be properly attenuated.Fixed an issue where ammo count could become incorrect if you interrupt a reload action.Fixed a bug where players can interrupt equip actions too quickly.The update included a full server wipe (goodbye loot!) and plenty of other changes and bug fixes. You can see a few more screenshots over in the post here.Īlong with a fancy new lighting system, there was also a pretty decent sized game update rolled out yesterday. Anyway check out some of the new screens below – they look sweet! How soon that means, we don’t actually know, but I’m hoping it means a couple of weeks soon. The team have said that they are working on implementing a new lighting system in to the game soon. But a recent post has shown off how the game will be looking pretty soon. It’s fair to say that right now H1Z1 looks a little murky.
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